Download unity version 5.5.1






















Asset Pipeline: EditorApplication. SaveAssets has been deprecated; use AssetDatabase. SaveAssets instead. The ScriptUpgrader should fix existing code automatically.

Asset Pipeline: New argument to the BuildPipeline. BuildPlayer method to support Asset Bundle engine code stripping. Editor: Add MonoBehaviour. Editor: Added Handles. DrawWireCube to draw cubes in the same way as Gizmos. Graphics: Added array property getters e. Graphics: Added bool SystemInfo.

ResolvedDepth enum so command buffers can use it. Graphics: Added CommandBuffer. Graphics: Added Light. Graphics: Added property getters e. GetGlobalFloat for Shader class. Graphics: Added QualitySettings.

New script APIs for that: Mesh. Graphics: SystemInfo. HoloLens: Removed the preview mode parameter from PhotoCapture. The "Custom Material" render setting is now "Visualization". Particles: Added IsEmitting property. Particles: Fully exposed main particle properties to script.

Particles: Particles Stop function now takes an enum to stop emitting or stop emitting and clear. Physics: PlatformEffector2D now has a rotationalOffset property to adjust the local up surface vector. Physics: Rigidbody2D component now has a bodyType property that allows selection of Dynamic, Kinematic or Static bodies. Physics: The following properties have been renamed: Physics. CapsuleCast and Physics2D. OverlapCapsule API. SceneManager: UnloadScene has now be marked deprecated and will throw an exception if called at illegal times.

Unload to unload Unity from memory without exiting the application. Scripting: Add missing generic overloads for Object. Object subclasses. Substance: Added ProceduralMaterial. FreezeAndReleaseSourceData function. This makes the material immutable and releases some data to decrease memory footprint. Terrain: Added Terrain. Terrain: Added TerrainData. Tizen: Add UnityEngine. UI: Added rootCanvas property to Canvas.

Android: Fixed crash bug related to LocationService. Android: Show name of missing library on export failure. Android: Vibrate is now asynchronous. CrossFade is now interruptable like Animator. SetTrigger was not forwarded to all AnimatorControllers in a playable graph. GetCurrentAnimatorStateInfo during an interrupted transition. Play on a disabled GameObject during playback. Motion curves for generic animation in animation window. Animation: Fixed transitions not being previewable with objects imported with Copy Avatar From Other.

Animation: Fixed vertical scrollbar in dopesheet editor out of sync with animation window hierarchy. Debugger: Fix rare crash when setting breakpoints. Serialization reference to generated.

Editor: Fix case where no assets were shown in the project browser after rename. This for instance prevents the delete option from being displayed when not applicable. Editor: Fixed Account Help link in editor launcher. Now points to Account Help instead of Unity general help. NET 4. SetGlobalTexture now accepts Textures. Graphics: Avoid creating textures with unsupported formats, if uses tries to create one without checking SystemInfo.

SupportsTextureFormat first. GetMaterialProperties is called with a null in the list of materials. Graphics: Fixed changing shader emulation or shader hardware tier emulation keeping around an extra menu separator each time. Graphics: Fixed issue where instantiating non-readable texture crashes in Texture2D awake. Graphics: Fixed shadow pancaking for Directional shadows.

SetRandomWriteTarget is called with an out of range index, an exception is thrown instead of crashing. Graphics: Semitransparent shadow casters now take Fresnel transparency into account better. MemoryBarrier implementation on ARM architecture. Fixes issue with being unable to write to newly created scripts. Simulate script function, to allow updates with very small timesteps. Particles: Fixed crash if SkinnedMeshRenderer without a mesh is assigned to particle system shape.

Previously the particles would get scaled and flipped in such cases. Particles: Fixed issue where setting Particle. It is now possible to animate all modules. Editor behaviour is now the same as standalone Material is now defaulted to null instead of Default-Particle as the material may not have been included in a build.

Play with start delay pausing the particles. Physics: Fix issue where Character Controller firing trigger callbacks when Character Controller center is set. Physics: Fix MeshCollider cubes not falling asleep on Terrain under certain circumstances.

Physics: Fixed a memory leak that occured when applying animated non-uniform scaling to a MeshCollider. BeginSample calls in deep-profiling mode. Previously the profiler would show irrelevant data in such cases. Samsung TV: Networking device discovery is now supported.

Scripting: Always throw an exception when calling AssetDatabase methods from constructors and during serialization. Awake Scripting: Fixed crash in some cases when using DestroyImmediate in a coroutine. Load byte[], byte[] ' in a non-development player.

CreateInstance with a nested ScriptableObject class. Shaders: Fixed division by zero error in VertexLit shaders when light position exactly matches some vertex position. Shaders: Fixed support for CustomEditor statements in fixed function shaderlab shaders. SpeedTree: Fixed rendering on some of the mobile devices e. Substance: Fixed SubstanceImporter.

ExportBitmaps generated file names. Terrain: Fixed an issue where terrain could be selected in Scene View even if its layer is locked. Now neighboring will be disabled and a warning message will be printed. UI: Fixed UI flickering in some cases of multithreaded rendering scenarios. UI: Stopped raycast from traversing up the hierarchy when a canvas with override sorting is encountered.

DrawTexture places image at incorrect screen location when VR enabled. Eval statements. WebGL: Fix unnecessary waste of memory by keeping an unneeded copy of the player code at startup. WebGL: Fixed case of international keyboard input being processed incorrectly on Firefox. SpeedTreeWindAsset in link. NET 4 plugins and Mono compiler compilation override None. Networking API and. Forums Quick Links. Black Friday Sale Unity Black Friday Unity 5. Joined: Oct 8, Posts: 5.

We wan't to upgrade to Unity5. So when will Unity5. Joined: May 20, Posts: 8, AcidArrow , Jan 2, Joined: Jul 9, Posts: It's planned for mid-January, so in about 2 weeks. SaraCecilia , Jan 2, Joined: Nov 29, Posts: I really need Unity 5. For some weird reason, OAuth is not possible in 5. JelmerV , Jan 12, SaraCecilia , Jan 12, Last edited: Jan 13, JelmerV , Jan 13, We have only received one bug report and we have not been able to reproduce the issue.

Quit the editor and re-open your project and the references should come back correctly. Fixes AI: Fix for "! InCrowdSystem" and "! UnloadUnusedAssets with Animators caused by orphaned references. AR: Fixed a crash when exiting play mode during a Holographic Simulation session. Platforms now load when requested only. Collab: Fixed an issue whereby the Collab toolbar continued to have 'sign in' button even after signing in. This also fixed a crash in rare cases at the end of occlusion baking if your scene contains portals.

SetBuffer with nameID overload. Added a warning for the user to release it manually. Blit null, destination. SetColor and similar functions with some built-in Unity variable names. Graphics: Fixed console error generated when using WWW. Graphics: Fixed rendering bug when GrabPass is used with forward rendering and graphics jobs are enabled. Can only profile a single game window whilst it is in play mode. It is now a user option to choose to ignore it.

HoloLens: Fixed resume-from-suspend bugs that would occasionally crash the app or not render anything.



0コメント

  • 1000 / 1000